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May 12th, 2013, 07:15
Originally Posted by Zloth View Post
That's actually one of my gripes with the game. They were so intent on getting AD&D in there that they included a lot of spells that were either pointless or needed so rarely that you would never have them ready when the time came. Well, that and not sorting your save games.
The issue is not variety, though, it's about how the mage class was set to work. Its limited spells. And I personally had spell breach ready in that encounter, still all the party except my character was dead by the time it dawned on me what the yuan-ti was doing.

Sure they could cut down on spells overall and avoid enemies who were using unique powers, but the game would lose a lot from being simplified. As it is, I will remember that encounter for years to come, unlike many other encounters that slipped from my memory the minute they ended. And let's face it, quite a few games force you to reload once you meet a unique enemy\boss, because you need a few tries to figure out how to fight.
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