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Default Gamasutra - Should Games Have Stories?

May 14th, 2013, 00:11
Originally Posted by BillSeurer View Post
A good system with a weak (or no) story ultimately fails. A good example of that is Darklands.
Loved Darklands. Where else can you go to a devil worshiping ceremony incognito, fly on a broomstick and save a baby's immortal soul by calling on a saint to baptize it, before it get's sacrificed on the altar of Beelzebub? Most original RPG ever!
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