RPGWatch Forums - View Single Post - GamerEuphoria - Morality Systems Need to be Less Black & White
View Single Post


May 15th, 2013, 04:19
Morality systems aren’t exactly new, yet they seem to be progressing at an extremely slow rate. Improving the choices and the impact they have upon the game world is something that needs to be addressed. Forcing players into a tough choice in order to achieve a ‘good’ outcome adds a large amount of drama to a game’s story and overall experience. The current trend of morality effecting a character’s look and dialogue options is outdated, and it’s simply time to move on.

As the next generation of consoles comes ever closer, I hope to see morality systems improve alongside new technology. The concept of morality has seeped through into various other genres so that it’s no longer confined to RPGs. It’s time for more games to encourage the player to make hard choices–choices that aren’t simply good or evil. Challenge the player’s morals, make their choices feel more tangible, and ditch the paragon of good and the embodiment of evil. Give morality and choice legitimacy and depth and the game’s experience will only benefit from it
Errrm, isn't that already featured extensively in the Witcher series?
Dr. A is offline

Dr. A

Dr. A's Avatar
Keeper of the Watch
Original Sin Donor


Join Date: Oct 2006
Location: Singapore
Posts: 803