Project Eternity - Social Round-up #2
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May 24th, 2013, 19:29
This is another disappointing decision for me. I remember several times in the IE games when I'd want to give a potion, scroll or weapon to another player but they were to far away. That lead to additional decisions or pre planning that needed to be done, which is a good thing IMO.
The other, way more important disappointment to me is the monk. To me monks are unarmed combatants that specialize in avoiding damage. Having to let my monk get hit so I can use special abilities just sounds terrible to me. I play a monk in every game I have to option to, so this really puts a damper on this game for me. Soaking up damage so you can go into some kind of rage sounds like a barbarian to me. Pretty much the opposite of what I think a monk is.
They can use any weapon or armor so I can play it the way I want too? Well I want to play my monk as an unarmed stealth specialist that strikes fast and is gone before they can take too much damage. Doesn't sound like I can play my monk that way.
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