Small Chronicles :: Unique Turn-Based Strategy JRPG :: Development Blog
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May 27th, 2013, 06:05
[Day 287 Update]
While adding skills for each of the new monsters, I have also been increasing the interactivity between different object types in the game.
Here's an example where Kon is about to push a rock up onto a blessing (which usually gives a temporary stat bonus upon getting it)
And when he does, the blessing shatters and affects the surrounding enemies with its reversed effect ~
This is just an example as there are many other different things you can do with the objects of Small Chronicles (not just their primary usage)
More updates coming soon!
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