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June 7th, 2013, 00:53
One thing I really want to do is create an open-world game that allows you to go in any direction and follow as many different kinds of quests that you want. Naturally, some areas would be harder than others.

I'm thinking that an open-world game with multiple ways to approach quests would be an interesting mix with a Gold-Box style combat engine, since most of those games were pretty linear (not all of them, but the ones that weren't had very small worlds to explore).

We'll see what happens as the game develops. But I'd love to hear any suggestions.
ProphetSword is offline




Join Date: Feb 2013
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