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June 8th, 2013, 00:18
Originally Posted by Alrik Fassbauer View Post
Cynically put, one could say that MMORPG's sheer size and scape is an "unfair advantage" against offline SP-RPGS There just doesn't exist the idea to put so much content into offline SP games in the same way like it is put into online RPGs, except for DLC, which is usually far fewer than MMORPG updates
Agreed. Limitations in scope aren't an inherent attribute of single player games, but the realities of the market right now steering things in that direction. Not that I think that the "moar is better because moar" rationale needs any deconstruction, it's weak enough as it is.

Actually, as someone who doesn't like MMO's, Shroud of the Avatar is an interesting experiment for me. I'm planning on dipping into the MMO aspect as soon as I get bored by offline play, but I doubt that I will find anything about the multiplayer aspect that will enthrall me more than SP.




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