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June 11th, 2013, 23:57
Originally Posted by JDR13 View Post
Bioware hasn't done an open-world game in 15 years. I'm interested in seeing what their idea of open-world is now.
The same one as CDProjeck used for The Witcher 2, although I don't think all the zones are going to be fixed to a section of the plot. When they use open-world, they mean that you have large maps with lots of things to do in them, as opposed to small corridors…

The metric they used is one level in DAI is bigger than all of DA2 maps combined (all Kirkwall maps + Sundermount + Wounded Coast + Bone Pit + caves + houses, not sure if they include the DLCs).
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