RPGWatch Forums - View Single Post - Project Eternity - Post-Funding Update #56, Paladins
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June 19th, 2013, 14:00
I've always tried to if possible kick paladins out of my party completely. And I never played paladin class myself if it was an option.

A tank/support partymember seems nice to have, because as hard to kill the focus of any decent AI won't be on him and aura he emits makes him practically OP. Never wanted to walk into that direction.

One can argue that somewhat easy to kill cleric types with AoE crowd control (stuns, slows, debuffs) are more OP than paladins, but as they die quickly if focused, I can't agree on that.
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