RPGWatch Forums - View Single Post - Project Eternity - Post-Funding Update #56, Paladins
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June 19th, 2013, 18:09
I think the only way to be truly different is to go the Torment route, otherwise you're getting a Baldur's Gate circa 2015. I knew that going in, and I'm totally OK with that.

I love the concept of Paladins and always play borderline LG anyway, so it fits my typical RPG preference. I just don't like how, in most RPG games, they're nerfed in combat in favor of nearly useless buffs. They should be more than a support class/off tank.
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