RPGWatch Forums - View Single Post - Project Eternity - Post-Funding Update #56, Paladins
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June 19th, 2013, 18:18
Originally Posted by ChaosTheory View Post
I love the concept of Paladins and always play borderline LG anyway, so it fits my typical RPG preference. I just don't like how, in most RPG games, they're nerfed in combat in favor of nearly useless buffs. They should be more than a support class/off tank.
It's hard to tell since game hasn't been released yet but paladin in PE looks lot more useful than D&D paladin.Revive+attack/cast speed incising aura already sounds more powerful than anything D&D paladin has.

Paladin is my most played class in D&D since it fits my play style(I always play either tanks or back line supports), so I am glad he is in PE.
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