Poking around the woods and camping is amusing enough for me not to feel overly disincentivized, but I wish there were a bit more reward for the risk Iím taking and resources Iím using to do it. There isnít much depth to the overworld exploration; let me stumble upon the Fountain of Youth or something off the beaten path, rather than just bounce back and forth between objective points on the map. In terms of depth, most of it seems to be in the leveling of squad membersí abilities, tweaking them to provide the boosts you need to make a specific soldier the exact right one for a specific tactical situation. With limited capacity to rank up your crew, you will also have to choose these abilities wisely. This is the part of the game that truly shines, and Iíve been having a blast planning out which soldier to design into a hard-charging slugger, and which is one better equipped to pick her way through an area I think might expose her to traps or poison. Should my hunter get more mobile or more accurate? Developer Logic Artists deserves props for delivering the best team-tinkering Iíve played since XCOM.