Battle maps arenít simply static backdrops either. Some examples of interactivity we saw included: chests that can be looted mid-fight; barrels you can roll into enemies; beehives and swamp holes you can lure enemies into; even a heavy chandelier you can drop onto enemies. Some battle maps have optional objectives beyond defeating your opponents. One fight we saw took place in a prison where youíre able to free prisoners from their cells to fight on your side. The developers say that fleeing from battle can even be a valid option in some situations.
Where the innovation comes in is the gameís use of choices to decide how the battle will play out. Scattered throughout you will find objects that you will be able to interact with or characters to converse with that will affect the course of the game.
The party increases in size as the story progresses, and other skills are added to the group. Seven members can join the group, with up to five being able to take the battlefield at a time.You can also interact with objects in the environment, such as blocking paths with crates, or pulling a structure down to collapse on enemies. Or your team mates… friendly fire is an issue, and you can all too easily kill off your party members if you arenít careful.