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June 23rd, 2013, 22:34
Originally Posted by Mr Smiley View Post
I very much hope that you are wrong. Combat is tried and tested, safe and simple. The easy way out for developers and players alike. Almost any other activity seems more difficult to implement. But not impossible.
It seems we can arrive at two different conclusions:

1) combat is the easy way out

2) combat is a great gameplay component for RPGs

I'd say it's 2 with a smattering of 1. Take, for example, the great amount of micromanagement prior to combat. Would the same level of meticulosity be fun in a dating simulator? How would you make the player care so much? Would a failure to seduce result in the player's "defeat" and practically end the game?




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