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June 24th, 2013, 00:22
Originally Posted by Sacred_Path View Post
Take, for example, the great amount of micromanagement prior to combat. Would the same level of meticulosity be fun in a dating simulator? How would you make the player care so much? Would a failure to seduce result in the player's "defeat" and practically end the game?
When did defeat in combat ever end the game? Story and setting make the player care. In case of sexual failure, you would not even have to reload or have your character magically resurrected in order to try again.

And yes, I think micromanagement prior to seduction could be just as fun as micromanagement prior to combat. Hey, I'm willing to try micromanagement in a gardening simulator. I bet there would be a huge market for a good gardening simulator.

Originally Posted by DArtagnan View Post
What a cop-out. Do you ejaculate by thinking? Try again, please.
Cop-out? I just answered your ridiculous claim about "stimulating the senses". Imagination is what matters. Try again.

Originally Posted by DArtagnan View Post
If you want it as alternative porn - then fine, but I thought you were talking about something interesting.
The porn discussion is a side note, really. But I do think that sex could play a more important role in games. People who claim that sex is anything but interesting are usually prudes. What's your excuse?

Originally Posted by DArtagnan View Post
Creating an entire game with sophisticated gameplay just to turn people on seems like a massive waste of time to me.
No more waste of time than creating an entire game with sophisticated gameplay that doesn't turn people on.
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