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June 24th, 2013, 00:20
Originally Posted by Sacred_Path View Post
lolwut? How many RPGs do you know where the death of all characters in combat does not end the game?
You usually reload and try again. It does not actually end the game, since you keep playing.

Originally Posted by Sacred_Path View Post
There would either be negligible consequences for failure, which wouldn't make the player care at all, or if the consequences were drastic, that would be goofy.
Failure in a game usually means that you try again, one way or another. A game where failure does not equal death actually allows for more interesting consequences within the narrative of the game. Having to reload is not a consequense at all within the game, since it turns out that the failure/death never happened in the story arc of your character. How much you care is a question of immersion.

And I'm not joking about a gardening simulator.
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