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June 24th, 2013, 20:24
I'll reiterate: Not every object in the game has to exist simply to make the player character more powerful. In fact, for a sandbox game, Skyrim offers surprisingly little in the way of interaction that doesn't involve going from one battle to the next.

So, as simplistic and mundane as it is, the sawmill at least tries to give some dimension to the game beyond what dungeon you'll clear out next.
Yup, I have to agree with Drithius there.




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