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June 25th, 2013, 18:08
Can't quite see where the gameplay is going to be in this title from looking at the pitch video and haven't backed it so far for that reason. What is it you are trying to achieve? How do you progress? Exploration with some random combat isn't really enough.

And whilst it's pretty easy to make a large landscape to wander around in with Unity, it's harder to populate it with non repetitive art assets, particularly considering that the author appears to be working on his own. Maybe he's going to outsource some of that?
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