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June 27th, 2013, 15:19
I actually thought the same just recently. With the advent of crowdfunding and 1-box-solutions like Unity (whose importance I think is still understated even by the people using it), CRPGs are really starting to come into their own.

Add to this the fact that we are seeing a new breed of devs with academical backgrounds who are willing to approach the CRPG more seriously, even if it's in relatively light ways. Historical accuracy is one obvious example. Also see Josh Sawyer's developing of conlangs for Project Eternity. Whether you agree with him on the importance of such things or not, it's at least an example of how the CRPG can evolve and what you need designers for. Someone should ring up Garriott and tell him about it.




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