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July 4th, 2013, 12:42
For most games, durabilitie's only use is balancing. And its not a good choice at that.

Unless the process of repairing is actually fun (never happened in any game.), I can live without it.

Also, my characters should not be forced to drink, eat, shit, sleep, make a regular tax declaration, walk the dog, milk the cows, feed the horses, plow the land or repair the roof of my stronghold. I want an RPG, not a life simulator. I also dont want to spend an "Eternity" walking back and forth between dungeons and smithy.

So… the more unobstrusive, the better. Tho not at all is best.
Cacheperl is offline




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