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July 4th, 2013, 12:45
Originally Posted by DArtagnan View Post
AFAIK, you don't get to roleplay to the same extent in NWN2. You probably need 10-12+ in CHA/INT for some of it, though. Honestly can't remember.

As for doing well in combat - that's more of a science than you'd think, because D&D 3.5 is extremely complex when it comes to creating optimal characters.

If you want the simple approach - one somewhat imbalanced feature of D&D is that strength boosts both your damage and your ability to hit enemies. If you're creating a fighter of almost any kind - and you want to optimise output, you need to focus on strength after having covered what else you need. If you go dual wielding - you'll need some dex for those feats, or you can pick a Ranger level to get them for free (IIRC).

But the super simple approach is just to go Fighter all the way - and focus on Greatsword - as it's the most powerful weapon in the game, and STR bonus gives you 150% damage - because you're wielding the sword in both hands. Pick obvious feats like Cleave, Great Cleave and Improved Critical - and you'll be able to do well in the vast majority of fights. Use your party members to cover the tricky stuff.
Think I'll try to give it a go with a mage, even if that takes a few builds to get right. The idea of fighters always bored me. Besides, from an RP respective (although I'm not sure if it applies to stats or if it's just me going OCD) INT is the most important stat. I'm confused about the usefulness of WIS (my 2nd most important stat) since apparently the game has separate Diplomacy, Bluff and Intimidation skills which all depend on CHA.
I'd just like to interject here and point out that I'm not going to say anything to spoil the mood, Chief. I'll just float here and watch. Don't mind me, just sitting here, floating and watching, that's me.
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