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July 5th, 2013, 03:09
Originally Posted by Sacred_Path View Post
inobtrusive enough to be ignored by the casuals and tolerated by its other critics

So … if the best thing that can be said about an aspect of the game is that it's "unobtrusive enough to be ignored" … why on earth take the time and trouble and money to implement that feature?

I'd be open to a durability mechanic that was involved enough to actually require planning and increase challenge. And I'd be open to just leaving the mechanic out completely. But this weaksauce pointlessness is just a great big why.
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