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July 11th, 2013, 12:51
Recently replayed it with Gangrel and Venture classes. What a masterpiece: writing, stories, interconnection, world building and detail, and lore. Stealth aspects beat many modern stealth games and is well done.

In fact, levels and buildings were all designed to have space to hide bodies but I understand that this was not included due to the reasons in the article.

I loved melee and ranged combat and thought that they are well done.

Very impressed with voice overs, sound effects, music.

Facial expressions, animations, graphics and physics are all well done and ahead of their time.

My only issue is with ending and it is a clear reflection of rushing to finish the game, where all endings are decided at the end during the taxi conversation and not much influenced by your previous actions.

Otherwise, a masterpiece that I have not seen beaten (in its setting).
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