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July 12th, 2013, 18:13
Originally Posted by Couchpotato View Post
Your right Fergus already stated on a previous interview it's not as expensive as people think to use licensed engines to make games. Marketing and staff size are the biggest cash wasters.
Staff size? Well yes, but surely you need the staff to make the games. Of course it's a challenge for many businesses that they have to retain staff over lean periods, like hotels in the off season.
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