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July 15th, 2013, 02:32
Hellgate is hardly an MMO. It's a non-persistent world multiplayer game with hubs to chat and group up with other players. It's no more a traditional MMO than the Diablo franchise. I think this is part of the reason many people didn't even try the game at launch: they were being charged a subscription fee for what was essentially free with Diablo, free with Guild Wars.

Nevertheless, I feel the real issues with the game stemmed from its underdeveloped skill trees and inane quest dialog. And these issues could almost be forgiven for the sake of the fresh and original setting if it wasn't for the monotonous combat (brought on by, in part, the underdeveloped skill trees).
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