RPGWatch Forums - View Single Post - Balrum - Update #7, Maps
View Single Post

Default Balrum - Update #7, Maps

July 22nd, 2013, 11:39
The Balcony Team has posted another update for Balrum, and this time it's to talk about maps. As of right now the kickstarter is on track with $7,784 with 24 days left. So keep spreading the news and ask other sites without spamming to post about the game.

As you know by now, Balrum is a tile based game. The word is put together from tiles. Similar games to Balrum have 100x100 or 200x200 size maps. Balrum has 400x400 maps and this lets us create insanely large dungeons and areas. Chapter one consists of 4 400x400 maps that are green land masses, and 2 400x400 dungeons.

The following chapter areas are connected and we plan to have 30 400x400 maps and dozens of smaller and larger dungeons. Chapter one takes place in the Dark Woods, about 30% of the 4 maps are dense forests, also there is a large lake in the middle of the Dark Woods. When the people settled in the woods they were together in one village but soon because religious and political differences, the village broke into two sepparate villages.

The villages need to work together to survive in the woods and this need creates interesting conflicts between them. You will also find people who decided not to be a part of the villages. You can find an anchient graveyard and a long forgotten small village that is overrun by giant spiders and you…yes we need to stop here now, or there will be no surprises left! You will reveal why people fear this place and other darks secrets of the woods.
More information.
Couchpotato is offline


Couchpotato's Avatar
Retired News-Editor


Join Date: Oct 2010
Location: Potato Land
Posts: 15,399
Mentioned: 0 Post(s)