RPGWatch Forums - View Single Post - ES4: Oblivion - Defining A Generation
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July 22nd, 2013, 14:15
Originally Posted by DArtagnan View Post
Some people consider combat a rather essential component of largely combat driven games - and in that way, Oblivion was miles ahead of Morrowind. Don't even get me started on the massive improvement to Stealth and Archery.
I agree, but it was more of a natural evolution compared to Morrowind than anything else. It was certainly not ground breaking in any way.

Originally Posted by DArtagnan View Post
Also, about production values and immersion - those aspects are a very big deal to the mainstream audience.

That's part of why Oblivion was such a massive hit.
Aye, and while it was fairly impressive for an RPG, it was all pretty standard among more actiony games. GTA did everything Oblivion did except skill increases and a fantasy setting.
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