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July 26th, 2013, 22:50
Originally Posted by ProphetSword View Post
That is correct. The last few months have really been a learning experience for me when it comes to Unity, so I made a lot of progress and finally decided how I wanted to approach the game.

Since that update on my blog, though, I have updated some of the graphics (because it was easy to do) and I went ahead and made the decision to add some additional classes from the original version of the game (so instead of four starting classes, there will be seven…which is a step down from the twelve I wanted to do, but should offer enough for a player to choose from).

Thanks for reading the blog, though. I don't feel I get nearly as much traffic as I'd like there.
7 sounds good. Adds some variety over the standard mage/priest/rogue/warrior and 12 would be just be very time consuming to balance, I guess. I liked the new screens you came up with in your previous few posts, so hope the rethink doesn't affect those developments.
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