While there are a few flaws in Shadowrun Returns, most notably linearity, the lack of a save function and a slightly under-utilized world, the excellent and consistently fun writing and XCOM-inspired combat make it a worthwhile experience. Even better as fun as it is the 15-odd-hour long campaign is not the end of Shadowrun Returns since the robust modding tools and encouragement from Harebrained Schemes near guarantee a steady flow of user content. Itís not the greatest RPG ever but it is a damn fun one in an engrossing world, and if you hadnít backed Shadowrun Returns already itís well worth a punt Ė and if youíre still not sure, wait a few months and see if the gameís Steam Workshop page has filled up with user-made goodies. Honestly though, if you just want to consider it a cyberpunk XCOM: Enemy Unknown with RPG elements thatís fine too.
Fix for issue with final battle occasionally not advancing.
Fix for issue with AI occasionally not using self-buffs and IC Charge.
Version number is listed inside your PDA