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August 6th, 2013, 18:46
Originally Posted by you View Post
but I would like to see the mechanics of the rts revamped with greater diversity in troups; less influence of troup consturction during the rts (i.e, more weight for the troops brought into the battle and fewer but more powerful troups (less micro management).
Totally aggree. The game is very likable, but the amount of micromanagement combined with lack of a pause feature and the high speed of the battles makes it a little uncomfortable during RTS.

I'd like it to be a little slower, more thought and less rush. Though I do see how that would be harder to combine with the dragon-action-game-play. Maybe they tested that, and it didnt work out for them.
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