RPGWatch Forums - View Single Post - Dragon Commander - Review Roundup #3
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August 6th, 2013, 21:27
Originally Posted by Cacheperl View Post
Totally aggree. The game is very likable, but the amount of micromanagement combined with lack of a pause feature and the high speed of the battles makes it a little uncomfortable during RTS.

I'd like it to be a little slower, more thought and less rush. Though I do see how that would be harder to combine with the dragon-action-game-play. Maybe they tested that, and it didnt work out for them.
i sort of like this actually, brings back the old days where pausing wasnt an option. i also harken the days of XP loss upon death in MMOs, but namby pamby MMOs these days do not cater to pissing off the casuals.
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