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August 8th, 2013, 03:41
Agreed, in more simplistic games where you just control one character, turn-based combat doesn't necessarily add a whole lot. Divine Divinity is a good example. Was a great game, and I don't think turn-based combat would have added much.

Having a big party to control, complicated abilities to use, and needing tactics, is what truly makes RPGs great though, in my book, and turn-based makes all that way more manageable. Some RTwP systems are better than others, but in almost all of them, your characters end up doing things you didn't intend (or wasting turns), and it's often hard to tell in advance exactly how many "turns" certain actions (such as moving) are going to take, which can be a big problem when trying to use precise tactics.
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