Originally Posted by TheMadGamer
I tend to agree.
<SPOILER ALERT> - Couldn't for the life of me find where I put the below text in spoiler wrapping…
Once you get the blasters and tackle the last 2 or 3 dungeons (particularly the last dungeon in M&M6) so much of your development and tactics sort of goes out the window.
In M&M6 I don't even think it's possible to play through that while paused, it's a lot better to keep things in real-time and just have blaster rifles and the highest possible blaster skill you can muster.
It is sort of an old-school equivalent to what Risen and Two Worlds 2 did with their end bosses - sort of throw out all your character development and fight the last bad guy totally differently. Not sure why so many devs have chosen to do this.