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August 18th, 2013, 02:21
Originally Posted by Raldor View Post
This is one of the things I don't like about stretch goals on Kickstarter. I see the need for them, and I'm not even saying the bad outweighs the good… but something rubs me the wrong way when they suggest that they're missing their goal because the funding went so well.

Sometimes a project has so many stretch goals, so far beyond their initial goal that you begin to wonder if they really know what they want to make in the first place. I don't know the solution and I don't necessarily want to see overfunding go away, but something isn't quite right about it.
Most concepts for games are far larger and more intricate then what gets released since there are limits in resources. If the amount of resources you have increases then you can get closer to what you originally wanted for the game. The game concept I have would probably cost $100 million to make but since that probably would never happen I would need to limit it based on the resources I would get when I decide to try getting it made.

PS. Realms of Arkania is up to 1.18 and some people have finished the game.
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