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September 18th, 2013, 10:16
The AH was never the problem.

The problem was weak itemization and the lack of viable non-AH play in Inferno at release for most classes. The easiest way to provide the latter, would be to have a non-AH checkbox upon character creation - with adjusted loot tables for that kind of play. Then non-AH characters could exchange items as per usual - outside the AH market.

I really liked the concept of the AH - and the prospect of not relying on endless grinding for that one specific item that will never drop. I don't particularly enjoy playing the trading game in chat channels for that purpose, but I guess that's what people prefer.

Also, I quite liked the idea of making some money on the side by selling cool items.

Oh well.




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