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September 20th, 2013, 04:06
"One of the good things that modern game design has given us is crystal clear interfaces, articulate tutorials and, at the least, an introduction that doesn't potentially throw them into a lethal conflict."

Heresy! j/k That's something we old schoolers often forget, there was a huge learning curve for many of the old RPGs. That's not necessarily a bad thing except when that learning curve is due to interface issues. In the case of these great games, yeah the interface is somewhat of a learning curve but the game itself is much more of a learning curve which is okay in my book.
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