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September 20th, 2013, 06:54
Originally Posted by NFLed View Post
"One of the good things that modern game design has given us is crystal clear interfaces, articulate tutorials and, at the least, an introduction that doesn't potentially throw them into a lethal conflict."

Heresy! j/k That's something we old schoolers often forget, there was a huge learning curve for many of the old RPGs. That's not necessarily a bad thing except when that learning curve is due to interface issues. In the case of these great games, yeah the interface is somewhat of a learning curve but the game itself is much more of a learning curve which is okay in my book.
Funny this is what I miss, learning how to really get the most out of the game and learning the gameplay itself. I get bored of things very quickly and that seemed to keep me interested enough to play more then I do now. Oh well.
If you don't stand behind your troops, feel free to stand in front.
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