Dark Souls II - News Roundup
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September 20th, 2013, 06:56
From can make it as hard and as wicked as they want, they just need to find some creative way to implement consequences instead of hiking back to the boss for several minutes. I swear I spent 10% or more of the game time being punished with boredom for losing to a boss. This only encourages less experimentation and more reading faqs and wikis.
They have brilliant artists and level designers, but gameplay designers who are convinced that frustration is where the entertainment is. The punishment mechanic they use is as old arcade games, and lacks the vision of the rest of the game. It reminds me of the first Mario where you feared missing a jump or dying because it meant you wasted a lot of time and will have to spend huge chunks of time redoing content.
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