RPGWatch Feature: Shadowrun Returns Review
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September 20th, 2013, 20:22
I just finished the game last night. It took me about 19 hours, but some of that was probably just me leaving it running while I got distracted by shiny things; I suspect 16 hours of real playtime. The game systems seemed deeper than the campaign, if that makes sense. It felt like they tried to lay down a solid technical foundation and then discovered they didn't have the time or money to fully exploit it in the content. That's why the game is so linear. I can see multiple places where they could have put in mission branches, side-quests and the like, and they just aren't there, like limbs that got lopped off.
That said, I enjoyed my time with the game. It's a diversion, not a classic for the ages, but it's a good diversion. I would have been disappointed with it if I'd paid $60 or even $40 for it, but for $20 I got my money's worth of entertainment even without the possibility of user-created content.
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