RPGWatch Forums - View Single Post - Lords of Xulima - Indiegogo Update #4
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September 21st, 2013, 15:59
Originally Posted by wolfing View Post
remember it's a kickstarter game looking for $10k at that. I imagine showing all your party members on the map while you move and not having it look stupid (them bumping each other) or slow (pathfinding * 6) will probably take resources away from the real meat of the game. I prefer the one character approach, and would be even better if it had no voice-over at all.
Except for that fact it is not a kickstarter game, so even getting the funding they want will be hard.
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