Realism in CRPGs
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September 22nd, 2013, 16:42
you are telling a fantasy story - a fantasy story is fantastic - sure.
The topic is not about storytelling, it is about game mechanics.
how to handle damage and weopons?
how to handle food?
how to handle wounds?
how does armour work?
Is sleeping necessary?
What about weather effects?
Is a day/night cycle useful?
Is a higher gameworld interactivity useful/interesting?
What about the day schedules of NPCs?
What about artificial borders vs. free exploring?
What about real time vs. faster time?
The question is:
Up to which point these features are useful/interesting in a CRPG and when are they becoming too detailed/tedious/complicated (too realistic) for you?
The Elder Spy
Original Sin 1 & 2 Donor
Join Date: Oct 2006
Mentioned: 6 Post(s)
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