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September 22nd, 2013, 23:39
The map example is a bit audacious because the article quoted is more about mechanism, I quote: "introduces the concept of realism in the context of a discussion about core mechanics".

But clearly the concept and analyze can be extended to more passive elements as map details or graphic details. I bet the first reaction of most players would be that for passive details more realism can only be better.

But passive details have a role in many mechanisms.
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