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September 24th, 2013, 18:36
Originally Posted by GothicGothicness View Post
Well, for sure phys x is going to be able to run with directcompute or similiar on the AMD GPU.
Nope. If you have an AMD GPU then physX will only run in software on the CPU, and poorly at that.

Even UE4 has built in phys X, none would choose this if it didn't run in hardware on next-gen consoles.
It runs in software on next-gen consoles, but presumably in not as crippled a form as for PCs.

Phys X has no license cost, compared to exspensive havok, unless you want to have a source code license, but probably even that will save compared to havok.
Or bullet, or other openCL or directCompute based physics or.. there are plenty of other options. None of which will come with the nVidia engineer time that PhysX does, but the cost is paid by the PC gaming market in that case.
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