Delays, Delays, Delays
A lot of you saw this coming, and a lot of you already know via the forums, but it's time to make it official: The Alpha is delayed until mid-October. To quote myself: "The delay is due to some typical development stuff (interface refactoring taking longer than expected) some real-life stuff (a family wedding that I'm on the road for as I type this*) and some unexpected stuff (the departure and replacement of my head writer). No one thing was enough to bog me down but together they've set me a week or two back. These delays may also affect delivery of the remaining kits I had lined up for this month, though I may still pull through with those."
(*Congrats Ken & Carla!)
I'm still keeping the kits listed as September releases on the Backers Calendar just in case I can pull it off but they're looking more and more like an October release.
On the Plus Side
Delays aside, things are going well. Some recent achievements:
ALL of our side quests are written (a whopping 160+ pages of fun-tastic material)
Ryan has stepped in to finish the main quest and he's doing great
Given continues to kick ass on the new terrain
The official site has gone live (still needs tweaking, but it's coming along)
As of tonight the interface back end is much more Oculus and Controller friendly
Other things that are cool but it's time to get to the Guest Update
Guest Update - Erik Dinnel
Lastly, I've asked several people on the team if they'd be interested in contributing a fun story or a unique perspective (a la Steve Barnes' Update of Happiness,) and Erik Dinnel was the first to turn his in - I'd expect no less from the guy who shot and cut both our campaign videos in in a matter of days. I had completely forgotten about both the land sharks and the white 'X' so this was a treat to read - hope you all enjoy!