Originally Posted by Ihaterpg
For me no way minigames is a better choices, there's significant variations by having the alarm management, by using different skills and items (like standard heal, alarm slowdown, different summons) and giving one more opportunity to a decker to use his specialized skills. So it's not bad and certainly hugely better than any minigame. BUT it's right that the core mechanism is too close to standard fights and the area seems too much like a real word area very simplified. And I agree they should have work more on that point but not to make it a minigame.