Thankfully, you donít really need to know anything about The Dark Eye to enjoy Demonicon. Set in the Shadowlands, which Iím told isnít the usual realm for Dark Eye action to take place, Demonicon follows Cairon, an unfortunate soul whose life takes a turn for the worse in the opening part of the game (but more on that later) and just gets worse as he becomes embroiled in a war against the demons that inhabit the world. Story details are a little thin on the ground at the moment but, needless to say, itís going to be your typical epic fantasy story, although with a darker, more mature edge.
With the cannibal defeated, I was given a pretty major decision to make Ė kill the cannibal, dooming his captives as he was the only one who knew how to get them out, or let him live, freeing the captives but also letting the cannibal off scot-free. Being young and naïve, I let the cannibal free, raising some eyebrows around the room as apparently I was in the minority of people who made that choice. But as a cutscene told me that not long after the cannibal had been set free, more people had disappeared and were presumed eaten, I realised my error. I was suitably impressed that what seemed like the obvious decision ended up being just as bad as the other, and cemented the idea that I really was just choosing between he lesser of two evils.
A little upset that I had caused more suffering, I packed up my things and left to go and have a long chat with myself about what I had done. Despite leaving me feeling more evil than a cannibal, The Dark Eye: Demonicon is a solid-looking action-RPG, which promises many more moral quandaries and fluid fights to appease fans of the genre. Keep a (dark) eye open for this when it comes out on PC on October 25th and consoles at some point next year.