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October 6th, 2013, 14:01
Originally Posted by Sacred_Path View Post
Level scaling isn't a terrible thing in itself, especially for an open world game. Level locked content kinda defeats the purpose of an open world, so it's very much a subjective preference. Some people want to feel all powerful and therefore they want to go back and stomp on some bandit's face. I know this is a huge deal for some people, so YMMV.

The first thing I noticed was how the world in Oblivion wasn't full of valuable items lying around everywhere like it was in Morrowind which, with the inclusion of trainers, made the game seem like one big joke.
I see you point, I just don't agree. To me it's quite the opposite. What's the point of an open world when I still can't get myself killed by taking a wrong turn, or when it's impossible to find great loot until my level is high enough? Or when Dragons are just as easy to kill when you are level four as when you are level 20, it takes away all sense of character growth and acomplishments. Sure, it means that if you know the game you can get a glass armor an hour into the game (Morrowind) or a Power Armor when you're level 2 (Fallout 2). To me, that's not a problem, because it won't happen your first playthrough unless your intentionally reading forum posts with spoilers to make the game as easily as possible.

We just have to agree to disagree about level scaling.
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