Originally Posted by tomasp3n
I see you point, I just don't agree. To me it's quite the opposite. What's the point of an open world when I still can't get myself killed by taking a wrong turn, or when it's impossible to find great loot until my level is high enough? Or when Dragons are just as easy to kill when you are level four as when you are level 20, it takes away all sense of character growth and acomplishments. Sure, it means that if you know the game you can get a glass armor an hour into the game (Morrowind) or a Power Armor when you're level 2 (Fallout 2). To me, that's not a problem, because it won't happen your first playthrough unless your intentionally reading forum posts with spoilers to make the game as easily as possible.
We just have to agree to disagree about level scaling.
Originally Posted by Pessimeister
But seriously, I can't believe anyone would try to make a positive argument in favour of level scaling in a thread based on a fantastic overhaul mod that simply annihilates that system.