RPGWatch Feature - Nehrim Retrospective
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October 6th, 2013, 20:23
I think a mixture of both is the best compromise. Like a "fixed world" where you don't find skaling on the one side, and on the other side random encounters, or spawned mobs in a previously cleared areas and maybe mobs in the storyline which are scaled.
I think enemies "thrown" at you should be engaging and not annoying. While that is true for realtime games like skyrim, it's even more true in turn based games, where boring fights also eat lots of time.
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