RPGWatch Feature - Nehrim Retrospective
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October 6th, 2013, 21:00
The two points you mentioned are what I actually meant - you would just rest whenever you get a level up and then maybe after 10 levels or so you might start wondering why it's becoming harder instead of easier.
Just one more thing I want to throw in: I loved playing Avernum on torment. Avernum also offers an open world with no scaling. But while the world is open. on torment the enemies are so hard, that you really have to consider where you go and which battle you face next. Several times I tried to beat a battle for an hour and left, just to come back a couple of hours later with higher characters and try again. And I think that is very rewarding and feels like an accomplishment. This feeling of challenge, accomplishment and progress is missing for the most part in a completely scaling world.
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